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[FLAME] DragCallbacks get shadowed by MultiTouchDragDetector
When your game needs to be aware of gestures like Drag, Zoom, etc on multiple platform, you may need to add the MultiTouchDragDetector mixin to [...]
Re-adding a Component with RiverpodComponentMixin
I'd like to share with you a little problem I encountered when passing a map with various components as parameters to an other Component, [...]



