[FLAME] DragCallbacks get shadowed by MultiTouchDragDetector
When your game needs to be aware of gestures like Drag, Zoom, etc on multiple platform, you may need to add the MultiTouchDragDetector mixin to your FlameGame Component. The drawback is that DragCallback on other Components won't work anymore because [...]
Re-adding a Component with RiverpodComponentMixin
I'd like to share with you a little problem I encountered when passing a map with various components as parameters to an other Component, some of which containing the RiverpodComponentMixin mixin. With the following code, if you add a [...]